Beyond you can see a huge chamber lit by four large braziers hanging from the ceiling illuminating a large sunken area in the center. Against the rear wall is an alchemy lab. Ahead is a bone-strewn catwalk spanning a large room below. Home; Services; Ozone Interior Clean; Detailing; Self-Service Car Wash; Automatic Car Wash; Coupons Discord is a chat app that allows us to host the room 24/7. Activate it to reveal Secret Door. No idea how much of a chance you'll stand against Miraak at level 18 though. You will find Herkja and Sirkjorg along with a reaver on the stairs. A dragon skeleton is splayed out in a macabre display in the center of the staircase, with another hanging above. Grab the [ Temple of Miraak Key ] from its cold corpse and use it to open the door that can be found in the coffin the Gatekeeper came from. We approached a large stone structure with several people working on it, hammering away. According to the locals, however, the dragons fought back, and a bloody and gruesome battle was fought at his temple, resulting in his defeat and the temple's ruin. Once you use this power, it disappears from the powers section and you must return to the Tree Stone to get it again. The Temple of Miraak. Walk around the statue to a large room where a wide staircase with statues on either side rises up in front of you. During the era prior to the Dragon War, the Dragon Priest, Miraak, ruled the island of Solstheim from this temple. Back on the main path, a sitting draugr will awaken as you approach. The first room on the left as you travel along the corridor contains a large circular table with five stone thrones and two seated skeletons with a third on the floor. Follow the tunnel as it twists and turns until you come to a room with a circular grate in the floor covering a stairwell. The other two will burst open when you approach and the two draugr will attack. Shelves in this room hold three random magicka potions, a bunch of elves ear, two bunches of frost mirriam and six iron ingots. Two bookcases are on the east wall. Once cleansed by completing the quest At the Summit of Apocrypha, this stone gives you the power Root of Power, which makes all spells cost 75% less to cast for 60 seconds. It is also possible to sneak up the sides of the room, against either wall. Grab the [ Temple of Miraak Key ] from its cold corpse and use it to open the door that can be found in the coffin the Gatekeeper came from. Behind the thrones is a second locked door, requiring the same key as before. It opens up a tunnel that leads to another well-lit small room with an unlocked chest and a stone table. As you are not able to climb the rubble up to the balcony, climb the stairs to the first landing. Upon starting a conversation with her, she will tell you that she is here to save or avenge her people; when you tell her that Miraak tried to have you killed, she will say that you both must find a way inside. For the quest, see The Temple of Miraak. Head down the stairs to a brazier with stairs leading down on either side. A way into the temple thus opens. A handle near the The Dining Room Area behind the Temple Of Miraak Sanctum in the Skyrim Dragonborn DLC. Pulling the handle opens the trap door, so descend the wooden spiral staircase. Skyrim Dragonborn Temple of Miraak Dining Room Secret Door, http://orcz.com/index.php?title=Skyrim_Dragonborn:_Temple_of_Miraak_Dining_Room_Secret_Door&oldid=124306. Ahead you will see some iron doors with a pressure plate at the threshold that causes the doors to close flamethrowers to fire from the walls. Bonus! Afterwards use the next switch (beside the "storeroom") and move on. The main approach to the temple is from the west. To the right are five upright sarcophagi with a sixth next to the chest. An unlocked chest is tucked away beside the table. Ahead is an intersection splitting the path to the north and to the northwest. There is just enough room between the pressure plate and flames to stand out of the way to avoid damage. I am in the Temple of Miraak standing in front of the first black book waking dreams or whatever it‘s called in english. Activate it to reveal a secret door between two bookshelves. It is being worked on by some of the citizens of Solstheim under Miraak's influence. Through the doorway is a narrow passage that twists and turns and is lit by widely spaced torches. There is a doorway in the southwestern corner that leads to another room with a trap door in the center. A set of shelves is against the east wall with an empty common soul gem. Kill them and loot anything of interest in the room. Kill the Draugr and the Gatekeeper, and loot the Temple of Miraak Key from the Gatekeeper. Watch out for the trap floor tiles where the Draugr’s appear, then when you walk past the metal bars hag a right and drop down into the hole.