While Type-0 keeps Zonde's top-to-bottom attack judgement, the horizontal damage is equal across the entire radius. A Lightning-aspected support Technique. You also are completely vulnerable while it's going and for a moment after the hits stop. Crating a Technique will produce a [Technique/Custom] disc such as [Barta / Custom] for example. We have Foie, the fire Technique which deals high damage. Low amounts of mobs weak to lightning make it 5th on my list however. This is the Steam group for "Sanctuary" and "The Zouryx Empire" -- a cross-game, multi-platform alliance of gamers that has dedicated itself to providing a fun, social environment and safe haven for ALL players, regardless of experience or personal background. An intermediate Lightning Technique. Causes multiple lightning strikes at the targeted area. Barta sends a trail of ice across the floor in a straight line, piercing through enemies. Generates an offensive active field. It's probably the most powerful tech in the game right now as it deals chain lightning damage to 6+ mobs at a time, all at the same damage. Uses photons to electrify the user, turning them into a lightning bird and charging forward. Its max range is about 35 metres when charged, half that when uncharged. Stimulates photonic activity and releases a blast of lightning which bounces from one target to another. 1. Lightning can inflict the Shock status. Phantasy Star Online 2. ) Plant an electrical sphere inside the target, leaving it vulnerable to other lightning attacks. Gibarta - This technique shoots shards of ice in front of the user. The only thing better than Ilgrants (From my experience) Is using Volkermord on a weakpoint, that thing hits like 5 times per second for like 30k+ per hit if you have good affixes, match the elemental weakness, and are hitting the weakpoint. The opening strikes have frequent hit stops, and the final bolt has a knockdown effect. The sphere's range is a bit less than what Zondeel's charged range is. Technique (. The charged projectile stays on a target undetonated for about 4 seconds. Introduction. Intermediate fire technique. The uncharged field lasts for about 1.5 seconds, has a smaller suction radius, and the suction is a bit weaker. The Pacifist Zondeel (L) Ring forces Zondeel to never detonate. Fires a bolt of lightning that jumps to nearby targets if it connects. Attack sequencing unfolds from top to bottom vertically, and from the centre outwards horizontally. Concentrates photons to detonate at will, blowing up the targeted area. Pressing the normal attack button while it is visible will do a special attack based on the direction you're holding (or lack thereof). No damage is dealt. Strike the field with an electro-shock for an additional effect. ※ Customize Lightning Techniques 2nd Recipe 10 times. The range is also approximately 1.5 times as large when charged versus uncharged. Using a custom disc will overwrite the technique in question. An intermediate Lightning Technique. Summons a lightning bolt from the sky to strike the target at range. Zonde strikes a single enemy with a thunderbolt. It lasts for about a second if you don't touch anything, up to about 5 seconds if uncharged, and up to approximately 8 seconds if charged. Due to the radius of the strike (approximately 3 metres), however, it's still very likely to connect with moving enemies. The best way to choose what skills to get is to get some damaging skills for the weapon you want, Element Conversion, Charge PP Revival, then choose one element to get all the mastery skills for it. Generates a sphere of electricity, which shocks its surroundings. Simple Attack: Foie: Type: Fire: TP: 1.3*(Lvl - 1)+5 or check Master MST requirements.. The charged field lasts about 3 seconds. It is quick to execute and has a fair amount of damage (depending on your level and the enemy's weakness to fire). This group is intended to help maintain friendship and contact between those who have ever called one of our guilds home, past or present. Heavier mobs, and bosses in particular, are moved to the center more slowly compared to lighter enemies. Has both a horizontal and vertical hitbox. Will keep you in the air (even if used with a thrown talis). So if you tap a button every half a second, you should get the full duration. This is in proportion to the #of lightning chips equipped to all Linked Slots. It lasts for about a second if you don't touch anything, up to about 5 seconds if uncharged, and up to approximately 8 seconds if charged. You can get one hit about every 0.5s. In general though, Techs usually 1) shoot out from you or where a talis is thrown, 2) affect an area around you or where talis is thrown, 3) affect a target area or where talis is thrown, 4) hit a target spot. Note though. Release an electric shock that spreads from target to target. Custom Type 1: Power +0 ~ +226% 属性変化(光属性) Change Attribute (Light) ★★★ ★★ … Ultimate quest monsters infected with a core also become immune to these effects. Must be hit by a different lightning Tech to "detonate" it, causing it to do damage. If your Mag has the lightning Tech auto action, it will cause the field to detonate. Heavier mobs, and bosses in particular, are moved to the center more slowly compared to lighter enemies. So if you tap a button every half a second, you should get the full duration. The Sub Class of choice for our Force build is the Techter, as he, also being a Technique-focused Class, provides the highest "magic" damage boost to our Technique attacks. However, you can stay a bit safer by using it with a talis, since it will then surround the thrown Talis instead. Releasing the Tech at a higher position than an enemy results in a damage increase of about 9.5%. 1 General Info 2 Apostles 2.1 Strategy 3 Dark Falz Loser 3.1 Loser's Attacks 3.2 Strategy The EM lasts for one hour and consists of two parts: Black Winged Apostles and Dark Falz Loser. (unofficial description). In PSO2 New Genesis, Techniques change whether you charge them or not. The Force skill Lightning Tech PP Preservation reduces the PP Cost of these Techniques by a fair amount. ③Increases damage heavily with Lightning when enemies are weak to to that element. ④Reduces the chip cost for all elements of Photon Arts and Technics while this chip is equipped. Causes multiple lightning strikes at the targeted area. The uncharged field lasts for about 1.5 seconds, has a smaller suction radius, and the suction is a bit weaker. Quick Slash: After using a PA (or Slash Fall/Slash Rise, we'll talk about those in the next section), you may notice a horizontal line glowing on your character. If you hit a nearby group of targets, Gizonde can hit several/ all of them. If your Mag has the lightning tech auto action, it will cause the field to detonate. Try them all out and see which ones you like. You should throw with third person before casting for better aiming. Examples of immunity are large bosses like Dark Ragne. Has both a horizontal and vertical hitbox. Its max range is about 35 metres when charged, half that when uncharged. You cannot cancel early. Mobs in range will be suctioned to the center. You can pass through enemies with this tech, but not walls.